Today, games are evolving past being just games. Indeed, many games have evolved past objective-based gameplay (that is, scoring more points, killing more enemies, etc.) into full-fledged digital worlds where players socialise, trade, learn, and more.
With the metaverse fast becoming a mainstream concept, we have prepared this short video series: The Telcos Guide to the Metaverse - highlighting the quickly evolving trends and opportunities in this space.
In Part 1, we covered how metaverse games are fast catching up to conventional social media giants like Facebook, Instagram, Twitter, etc. in terms of active users and (mobile) data used.
In Part 2, we explore the many non-gaming purposes users have found for metaverse games, and take a look at the time being spent on these virtual worlds:
Catch more of our insights into gaming and eSports, or our thoughts on the state of other industries like video / OTT: